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Ready Player One

7-Hour game for London's
biggest Toy Store

Debug role
Concept, Design & Development

Platforms
Web, Mobile, Billboard

Collaborators
Miura

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TRACING THE SKY

MOTION CONTROLLED PROJECTIONS

Role
Development, Consulation
Platforms
Realtime VFX

We spent the summer of 2016 at Warner Bros. Studios Leavesden, working with Digital Domain on the Virtual Production of a Hollywood feature fiilm.

Software traditionally used for making games allowed for realtime visuals of motion-captured actors in the film-world’s digital environments. The actors could move and interact with each other and props, seeing their digital avatars on screens or through first person perspective with VR headsets.

The real-time environment empowered us to build, texture, animate, light and render high-quality graphics. It brings immediacy to the traditionally slow VFX pipeline, with the creative process for digital shoots back on set. It’s much like with practical shooting, bringing directors front and centre with their films again. They’re able to immediately see the impact of their changes, enabling more spontaneous creativity and quick iterations on the stage floor.

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THIS IS READY PLAYER ONE